computer-visionhuggingface

When Does Latent Prediction Error Support Physical Surprise Claims in Video World Models?

Prediction errors from video world models are often treated as physical surprise, but they can also reflect appearance, static content, motion, or ordinary prediction difficulty. We present an…

用途
原典で確認
難易度の目安
Easy
実装コストの目安
High

概要

Prediction errors from video world models are often treated as physical surprise, but they can also reflect appearance, static content, motion, or ordinary prediction difficulty. We present an evaluation framework that separates what frozen representations contain, how they organize appearance and physical differences, and what changes a model's own prediction error. On IntPhys2, a benchmark of physically possible and impossible events, we compare representations from latent prediction, masked pixel reconstruction, and simple visual statistics. Appearance remains easy to decode, while V-JEPA2 exposes modest information about whether events are possible or impossible. Looking at the latent geometry, appearance changes become smaller compared with differences between videos, their directions line up more consistently across scenes, and their overlap with physical changes decreases in deeper layers. Across action-conditioned models, incorrect actions raise prediction error, while appearance changes also produce substantial responses. In Physion++ video clips, repeating a single frame can produce higher error than the original clip, while changing color throughout the clip can lower it. Using Kubric, a simulation and rendering framework, we find that impossible events can produce lower error than possible events. A fixed error threshold also incorrectly flags many possible events as impossible. A model can therefore represent physical information and respond to incorrect actions without its native prediction error reliably measuring physical surprise.

参考リンク

リンク先のライセンス・再現性・データ条件をご確認ください。自動分類や実装の目安は保証ではありません。

実装を始めるプロンプト

参考リンクを確認したうえで、次の内容をコピーして利用できます。

# 論文・記事
When Does Latent Prediction Error Support Physical Surprise Claims in Video World Models?

# 概要
Prediction errors from video world models are often treated as physical surprise, but they can also reflect appearance, static content, motion, or ordinary prediction difficulty. We present an…

# 原典
https://arxiv.org/abs/2611.01815

上記の手法を実装してください。実行前に依存関係とライセンスを確認してください。

関連する記事